It might be necessary that you request every type of leather at low priority in order to ensure the merchant comes back with a large quantity next year (they usually bring excessive amounts even if you don't). If you want to keep your leatherworkers constantly occupied, buying up caravans' (often vast) collections of leather is cheap way to get your fort clothed quickly. Note however that trading will never give you hair, horns, skulls, or bones in general. This doesn't necessarily mean that you need to buy one: If you happen to have a female, chances are that sooner rather than later it will meet a companion among the traders' many pack animals see breeding, below.Īs with most industry goods, you can purchase both animals and processed meat and leather from caravans, allowing you to vary your dwarves' diet without having to establish a meat industry proper. These can be butchered when needed, or be kept in the hopes that traders or immigrants will supply matching animals for breeding. You also get two random draft animals on embark for each wagon (usually one wagon with two draft animals). Note, though, that with the exception of cats, dogs and poultry, buying animals on embark is extremely expensive. Since you need only one male to breed, an example way to kick-start your meat industry is to embark you could embark with one bull and 3 cows. You can buy animals on embark, and doing so even allows you to chose from male and female animals. The basic units of the meat industry are its animals, and there are a number of methods to acquire said animals (note that the related fishing industry is its own matter).
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